pub struct TuiApp {Show 43 fields
start_time: Instant,
status_message: Option<(String, Instant)>,
pub topology: TopologyInfo,
pub latency_matrix: Vec<Vec<f64>>,
pub task_rows: HashMap<u32, TaskTelemetryRow>,
pub sorted_pids: Vec<u32>,
pub table_state: TableState,
pub bench_table_state: TableState,
pub active_tab: TuiTab,
pub sort_column: SortColumn,
pub sort_descending: bool,
pub sys: System,
pub components: Components,
pub cpu_stats: Vec<(f32, f32)>,
pub show_all_tasks: bool,
pub arena_active: usize,
pub arena_max: usize,
pub bpf_task_count: usize,
pub prev_deltas: HashMap<u32, (u32, u16)>,
pub active_pids_buf: HashSet<u32>,
pub collapsed_tgids: HashSet<u32>,
pub collapsed_ppids: HashSet<u32>,
pub bench_latency_handle: Option<JoinHandle<Vec<Vec<f64>>>>,
pub _prev_stats: Option<cake_stats>,
pub bench_entries: [(u64, u64, u64, u64); 67],
pub bench_samples: Vec<Vec<u64>>,
pub bench_cpu: u32,
pub bench_iterations: u32,
pub bench_timestamp: u64,
pub bench_run_count: u32,
pub last_bench_timestamp: u64,
pub system_info: SystemInfo,
pub tracked_game_tgid: u32,
pub tracked_game_ppid: u32,
pub game_thread_count: usize,
pub game_name: String,
pub game_challenger_ppid: u32,
pub game_challenger_since: Option<Instant>,
pub game_stable_polls: u32,
pub game_skip_counter: u32,
pub sched_state: u8,
pub compile_task_count: usize,
pub game_confidence: u8,
}Expand description
TUI Application state
Fields§
§start_time: Instant§status_message: Option<(String, Instant)>§topology: TopologyInfo§latency_matrix: Vec<Vec<f64>>§task_rows: HashMap<u32, TaskTelemetryRow>§sorted_pids: Vec<u32>§table_state: TableState§bench_table_state: TableState§active_tab: TuiTab§sort_column: SortColumn§sort_descending: bool§sys: System§components: Components§cpu_stats: Vec<(f32, f32)>§show_all_tasks: bool§arena_active: usize§arena_max: usize§bpf_task_count: usize§prev_deltas: HashMap<u32, (u32, u16)>§active_pids_buf: HashSet<u32>§collapsed_tgids: HashSet<u32>§collapsed_ppids: HashSet<u32>§bench_latency_handle: Option<JoinHandle<Vec<Vec<f64>>>>§_prev_stats: Option<cake_stats>§bench_entries: [(u64, u64, u64, u64); 67]§bench_samples: Vec<Vec<u64>>§bench_cpu: u32§bench_iterations: u32§bench_timestamp: u64§bench_run_count: u32§last_bench_timestamp: u64§system_info: SystemInfo§tracked_game_tgid: u32§tracked_game_ppid: u32§game_thread_count: usize§game_name: String§game_challenger_ppid: u32§game_challenger_since: Option<Instant>§game_stable_polls: u32§game_skip_counter: u32§sched_state: u8§compile_task_count: usize§game_confidence: u8Implementations§
Source§impl TuiApp
impl TuiApp
pub fn new(topology: TopologyInfo, latency_matrix: Vec<Vec<f64>>) -> Self
Sourcefn format_uptime(&self) -> String
fn format_uptime(&self) -> String
Format uptime as “Xm Ys” or “Xh Ym”
Sourcefn set_status(&mut self, msg: &str)
fn set_status(&mut self, msg: &str)
Set a temporary status message that disappears after 2 seconds
Sourcefn get_status(&self) -> Option<&str>
fn get_status(&self) -> Option<&str>
Get current status message if not expired
pub fn next_tab(&mut self)
pub fn previous_tab(&mut self)
pub fn cycle_sort(&mut self)
pub fn scroll_table_down(&mut self)
pub fn scroll_table_up(&mut self)
pub fn scroll_bench_down(&mut self)
pub fn scroll_bench_up(&mut self)
pub fn toggle_filter(&mut self)
Auto Trait Implementations§
impl Freeze for TuiApp
impl !RefUnwindSafe for TuiApp
impl Send for TuiApp
impl Sync for TuiApp
impl Unpin for TuiApp
impl UnsafeUnpin for TuiApp
impl !UnwindSafe for TuiApp
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