pub(crate) struct Scheduler<'a> {
pub(crate) skel: BpfSkel<'a>,
pub(crate) struct_ops: Option<Link>,
pub(crate) _irq_links: Vec<Link>,
pub(crate) probe_on: bool,
pub(crate) frame_bucket: Option<u32>,
pub(crate) frame_period: u64,
pub(crate) slow_polls: u32,
pub(crate) frame_floor: u64,
pub(crate) verbose: bool,
pub(crate) sinks: SinkMonitor,
pub(crate) sinks_logged: bool,
}Fields§
§skel: BpfSkel<'a>§struct_ops: Option<Link>§_irq_links: Vec<Link>Handler-edge tracepoint links (§G35); dropped on exit with the rest.
probe_on: boolDiagnostics on (–toggle probe=1): census, hold attribution, black box.
frame_bucket: Option<u32>Frame-clock incumbent bucket, held against near-ties (§R.22).
frame_period: u64Last published period; the reference for slow-direction hysteresis.
slow_polls: u32Consecutive polls a slower candidate has won; slow switches need agreement, fast ones are instant (§G27.1).
frame_floor: u64Pessimistic frame estimate: fast down, slow up. Feeds the slice cap, which must not widen when the mode wobbles (§G18).
verbose: boolPrint runtime diagnostics. Off by default: a release run is not a measurement session, and a scheduler logging into a game is noise.
sinks: SinkMonitorLive IRQ-sink tracking state (§G30, §G33).
sinks_logged: boolThe first live sink set completes the startup banner at INFO; later changes are diagnostics and follow –verbose.
Implementations§
Source§impl<'a> Scheduler<'a>
impl<'a> Scheduler<'a>
pub(crate) fn init( opts: &Opts, open_object: &'a mut MaybeUninit<OpenObject>, ) -> Result<Self>
pub(crate) fn exited(&mut self) -> bool
pub(crate) fn run(&mut self, shutdown: Arc<AtomicBool>) -> Result<UserExitInfo>
Sourcepub(crate) fn publish_sinks(&mut self, set: &[bool])
pub(crate) fn publish_sinks(&mut self, set: &[bool])
Push a changed sink set live: rewrite the per-CPU flags, then bump the generation so the next ranked pick rebuilds the nonsink mask (§G30). Flags settle before the bump; a torn read costs at most one extra rebuild.
Sourcepub(crate) fn publish_frame_clock(&mut self) -> u64
pub(crate) fn publish_frame_clock(&mut self) -> u64
Publish the binding cadence from the vote histogram.
Every crowd near the biggest is a REAL cadence (a game plus the desktop coexist legitimately), so no argmax: the FASTEST real crowd is published, because every consumer of the clock is a bound and the fastest cadence is the one that binds. The clock moves faster the moment a faster crowd qualifies; it moves slower only when the fast crowd actually fades — one noisy poll cannot drag it slower (§G27.1). Buckets are cleared as read; sum/count keeps the value exact. Returns the published period, 0 when there are no votes.
Auto Trait Implementations§
impl<'a> !UnwindSafe for Scheduler<'a>
impl<'a> Freeze for Scheduler<'a>
impl<'a> RefUnwindSafe for Scheduler<'a>
impl<'a> Send for Scheduler<'a>
impl<'a> Sync for Scheduler<'a>
impl<'a> Unpin for Scheduler<'a>
impl<'a> UnsafeUnpin for Scheduler<'a>
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